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    <title>Blogs on Team Ranch BLT</title>
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      <title>Unity 2d Tutorial - Shooting an animated projectile</title>
      <link>http://ranchblt.com/blog/unity-shoot/</link>
      <pubDate>Mon, 05 Jun 2017 00:00:00 +0000</pubDate>
      
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      <description>Unity version: 5.6
This tutorial doesn&amp;rsquo;t cover a lot of the reason why it&amp;rsquo;s done this way or the basics. This is a quick guide for shooting something from your main character without gravity when a button is pressed.
Create animation from sprite sheet When you import a sprite sheet you must set the sprite mode to Multiple in the Inspector. Open up the sprite editor. This is the screen you can define the shape of your sprite.</description>
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      <title>Unity 2d Tutorial - Simple character animation</title>
      <link>http://ranchblt.com/blog/unity-simple-char-anim/</link>
      <pubDate>Thu, 01 Jun 2017 00:00:00 +0000</pubDate>
      
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      <description>Unity version: 5.6
This tutorial doesn&amp;rsquo;t cover a lot of the reason why it&amp;rsquo;s done this way or the basics. This is a quick guide for giving your character a different sprite when a button is pressed.
For this tutorial I&amp;rsquo;ll be using 2 different sprites to switch between when my wizard shoots. We&amp;rsquo;ll set it up so the wizard switches on &amp;ldquo;fire1&amp;rdquo;.
Create animation First open up the animation window.</description>
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      <title>Unity 2d Tutorial - Controlling character with your mouse</title>
      <link>http://ranchblt.com/blog/unity-mouse-move/</link>
      <pubDate>Wed, 31 May 2017 00:00:00 +0000</pubDate>
      
      <guid>http://ranchblt.com/blog/unity-mouse-move/</guid>
      <description>Unity version: 5.6
This tutorial doesn&amp;rsquo;t cover a lot of the reason why it&amp;rsquo;s done this way or the basics. This is a quick guide for specifically controlling your character with your mouse.
We&amp;rsquo;ll be working entirely in a script on your main character. I called mine playercontroller.cs
Camera To start off you&amp;rsquo;ll want to get the camera because we need to translate the mouse position to the world. Add public Camera cam; to the controller.</description>
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